Roberto Ierusalimschy is the leading architect of the Lua programming language, driving its development since its inception in 1993. He is an Associate Professor of Computer Science at PUC-Rio (the Pontifical Catholic University of Rio de Janeiro), where he works with programming-language design and implementation.
Roberto has a M.Sc. Degree and a D.Sc. Degree in Computer Science, both from PUC-Rio. He was a visiting researcher at the University of Waterloo, ICSI, GMD, and UIUC, and a Tinker Professor at Stanford. As a professor at PUC-Rio, Roberto was the advisor of several students that later became influential members of the Lua community. Roberto is also a Distinguished ACM Speaker and a member of the IFIP Working Group on Language Design.
Lua is spreading more and more throughout different areas of software, from embedded systems and mobile devices to the Web and the Internet of Things. Besides, it has a major role in the game industry, where knowledge of Lua has become an indisputable asset. Lua is the language of choice for anyone who needs a scripting language that is simple, efficient, extensible, portable, and free. Programming in Lua is the official book about the language, providing a solid base to any programmer who wants to use Lua. Authored by Roberto Ierusalimschy, the chief architect of the language, it covers all aspects of Lua 5---from the basics to its API with C. The book is the main source of programming patterns for Lua, with numerous code examples that help the reader to make the most of Lua's flexibility and powerful mechanisms. Programming in Lua is targeted at people with some programming background, but does not assume any prior knowledge about Lua or other scripting languages. This Fourth Edition updates the book to Lua 5.3 and marks a complete reorganization of the text. Building on his many years of experience teaching Lua, Roberto has restructured the book to present the material in a growing order of complexity, allowing the reader to better absorb the character of the language.
##写的简洁,讲的都是要点
评分##不管是java还是c这些主流语言光经典巨著就有好几十本。每次都要选半天,晕头转向的。还是lua好,就这么一本。 首先我是外行,既不了解lua,对c也只限于语法,所以评论都是基于初学的观点。 书的质量不错,纸张比较有质感,排版还算合理。不过要是代码能够用比较突出的字体区...
评分 评分##本来已经看过了英文版,今天偶然在书店看到,买下来,看完了。感觉是,还是翻译的问题。但与常见的翻译通病不同,问题不在于语言不符合中文习惯,而在于很明显,译者对一些术语的译法不太了解。比如那个有望传为经典的“正确的尾部递归”。还有那个被译为“泛型 for”的 generi...
评分##Lua is becoming the language of choice for anyone who needs a scripting language that is simple, efficient, extensible, portable, and free. Currently, Lua is being used in areas ranging from embedded systems to Web development and is widely spread in the ga...
评分##Lua is becoming the language of choice for anyone who needs a scripting language that is simple, efficient, extensible, portable, and free. Currently, Lua is being used in areas ranging from embedded systems to Web development and is widely spread in the ga...
评分##When you use the auxlib buffer, you have to worry about one detail. After you initialize a buffer, it keeps some intermediate results in the Lua stack.Therefore, you cannot assume that the stack top will remain where it was before you started using the buff...
评分##table{},sequence,# sequence也是table,只是把这个从1开始的系列提取出来的部分。(从1开始) #长度,针对string,sequence table如果key为table这样的复杂结构,是用pointer来hash和rawequal,所以不要指望你setmetatable,添加__equal了,让key1==key2,就可以用key2从tabl...
评分##其实最后一部分关于 C 的还没看(暂时用不到,先放一放QAQ),不过前面看下来确实感觉挺灵活的,而且体积较小,甚至解释了为什么不用 POSIX regex 或者 Perl 正则表达式,因为他们太长了,快要有一半 lua 的标准库的代码那么多,最终 lua 的正则匹配只有 600 多行。记录一下:lua user wiki lua 是一个很符合我的审美观的语言:简洁、高效。 我向所有 C 出身却想学习一本动态语言的程序员推荐 lua 。因为它有所有动态语言的优点。在我看来,那指 gc , closure , 高效的 string 和字典 。这些都是直接用 C 来写程序很难实现的。 但是 lua 又没有 python , ruby 的繁...
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