Designing for Interaction

Designing for Interaction pdf epub mobi txt 電子書 下載 2026

Dan Saffer
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具體描述

Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs." -- Jared Spool, CEO of User Interface Engineering Interaction design is all around us. If you've ever wondered why your mobile phone looks pretty but doesn't work well, you've confronted bad interaction design. But if you've ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, you've encountered good interaction design: products that work as well as they look. Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products' aesthetics lies the practice that figures out how to make our products useful, usable, and desirable. This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer. This book will help you * learn to create a design strategy that differentiates your product from the competition * use design research to uncover people's behaviors, motivations, and goals in order to design for them* employ brainstorming best practices to create innovativenew products and solutions* understand the process and methods used to define product behavior It also offers interviews and case studies from industry leaders on prototyping, designing in an Agile environment, service design, ubicomp, robots, and more.

用戶評價

評分

##這本書不但對交互設計來源和本質做瞭很好的介紹,而且係統性地總結齣交互設計的基本方法。脈絡清晰,深入淺齣。 第7章給我的啓發較多,不僅從心理學的角度講述瞭交互設計的門道(如:希剋定律, 7±2法則),還從人類工程學、計算機科學、管理學的角度分享瞭設計實踐的方法(如:費茨定律,泰思勒定律,新鄉重夫原則 )。 當然,這本書仍然具有一定局限性,有許多黃金法則並沒有被提到。例如,六度分隔理論、格式塔理論、奧卡姆剃刀定律等。

評分

##Interaction Design intro

評分

##用於鞏固入門知識還不錯 (最近十分怨念沒能係統地學習設計啊

評分

##讀完瞭整本書,入門還是可以,但是要想多的瞭解,這本書的內容還不夠深入。

評分

##讀完瞭整本書,入門還是可以,但是要想多的瞭解,這本書的內容還不夠深入。

評分

##用於鞏固入門知識還不錯 (最近十分怨念沒能係統地學習設計啊

評分

IAT 201

評分

##Interaction Design intro

評分

##這本書不但對交互設計來源和本質做瞭很好的介紹,而且係統性地總結齣交互設計的基本方法。脈絡清晰,深入淺齣。 第7章給我的啓發較多,不僅從心理學的角度講述瞭交互設計的門道(如:希剋定律, 7±2法則),還從人類工程學、計算機科學、管理學的角度分享瞭設計實踐的方法(如:費茨定律,泰思勒定律,新鄉重夫原則 )。 當然,這本書仍然具有一定局限性,有許多黃金法則並沒有被提到。例如,六度分隔理論、格式塔理論、奧卡姆剃刀定律等。

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