The Elements of User Experience

The Elements of User Experience pdf epub mobi txt 電子書 下載 2026

Jesse James Garrett
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具體描述

From the moment it was published almost ten years ago, Elements of User Experience became a vital reference for web and interaction designers the world over, and has come to define the core principles of the practice. Now, in this updated, expanded, and full-color new edition, Jesse James Garrett has refined his thinking about the Web, going beyond the desktop to include information that also applies to the sudden proliferation of mobile devices and applications. Successful interaction design requires more than just creating clean code and sharp graphics. You must also fulfill your strategic objectives while meeting the needs of your users. Even the best content and the most sophisticated technology won't help you balance those goals without a cohesive, consistent user experience to support it. With so many issues involved--usability, brand identity, information architecture, interaction design-- creating the user experience can be overwhelmingly complex. This new edition of The Elements of User Experience cuts through that complexity with clear explanations and vivid illustrations that focus on ideas rather than tools or techniques. Garrett gives readers the big picture of user experience development, from strategy and requirements to information architecture and visual design.

用戶評價

評分

##寫給developer淺顯易懂的書,設計師可能覺得會有點淺。

評分

把用戶體驗分為Strategy Scope Structure Skeleton Surface五個層次,思路非常清楚,因此五星推薦。雖然給瞭一些技巧但是沒有講特彆professional的東西,入門書,産品經理讀讀也是極好的。作者強調每一個層次是後一個層次的基礎。人們往往隻關注錶麵的Skeleton和Surface,而背後的Strategy Scope Structure常常被忽視。Strategy指産品目的和要滿足的用戶需求,Scope是産品提供哪些features或內容,Structure是産品的信息架構,Skeleton是每個頁麵上要呈現的元素,Surface是sensory design。

評分

##分層用戶體驗模型

評分

##大半年前從産品運營轉崗成産品,麵臨諸多問題都不知如何下手拆解。這本書條理清晰地給我打開瞭“産品經理方法論”的一扇窗戶。感謝作者,也感謝薦書人。

評分

##大半年前從産品運營轉崗成産品,麵臨諸多問題都不知如何下手拆解。這本書條理清晰地給我打開瞭“産品經理方法論”的一扇窗戶。感謝作者,也感謝薦書人。

評分

##啃完瞭原文書,足足把閱讀時間拉長瞭三倍吧,用詞基本上都是讀研時候的專用詞,至少見過幾十次,不到一年,我竟然忘瞭~入門還不做,實際操作沒什麼藉鑒。

評分

##9/6-9/13/2022)0. strategy scope structure skeleton surface 依次考慮 1。開篇:一個人因為連鎖欠佳的UX遲到。product as functionality&info 2。用戶需求&産品目標: What do we want from xx&兩者的平衡 3。用Success Metrics,考慮乾擾因素 4。客群細分,為客群虛構persona,想想缺德舅的沃爾沃退休教授 5。不用客觀詞提需求。風格要嬉皮->風格要滿足XX對嬉皮的要求 6。Conceptual Model: 用TA常識內的圖標/視覺傳達,購物車圖標 7。用色彩、模式差異引導重點 8。知道問題到底是啥,清楚soln會帶來什麼問題 9. Brand ID:調性&激發何感情

評分

把用戶體驗分為Strategy Scope Structure Skeleton Surface五個層次,思路非常清楚,因此五星推薦。雖然給瞭一些技巧但是沒有講特彆professional的東西,入門書,産品經理讀讀也是極好的。作者強調每一個層次是後一個層次的基礎。人們往往隻關注錶麵的Skeleton和Surface,而背後的Strategy Scope Structure常常被忽視。Strategy指産品目的和要滿足的用戶需求,Scope是産品提供哪些features或內容,Structure是産品的信息架構,Skeleton是每個頁麵上要呈現的元素,Surface是sensory design。

評分

##入門讀物。UI/UE隻看這個當産品經理必然是要被程序猿打一頓的

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